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Our speakers share their insider views and vision in three exclusive talks about MMOGs. All speeches are conducted in English. Why and how should you develop MMOGs? How can you build a community? And how can you minimise risk?
The potential behind massively multiplayer online games
Geoffrey Heath, CEO NCsoft Europe, and Stephen Reid, NCsoft Europe Content and Community Manager, examines the business potential of MMOGs - and considers how best to market them.
Key themes
- From multiplayer to massively multiplayer: an analysis of the business potential (vs risks) behind the games.
- Marketing for Europe (including a comparison with US and Korean marketing strategies).
- Community building: how to attract the audience and generate lasting interest.
How IBM solutions helped develop a new genre of massively multiplayer games
Chris Chung, now of NCsoft, speaks about the development of "Guild Wars", which he experienced first-hand in his time as business manager at ArenaNet.
Key themes
- What are the major technical challenges in launching a competitive online role playing game?
- How did IBM solutions help overcome these challenges?
- Does Guild Wars represent an alternate business model for massively multiplayer games?
The Devil is in the details
Renowned speaker and Chief Creative Officer at Sony Online Entertainment, Raph Koster looks at how to conceive the MMOG ideal: a persistent world where players can make change in their environment.
Key themes
- What should be accomplished before reaching this level of detail?
- What is the ideal working environment for creating the next generation MMOG?
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